//Base Class - base class from which units are derived
//energy
//position


//#pragma once
//
//class BaseShip
//{
//private:
//protected:
//	D3DXVECCTOR2 m_postion;
//	int m_energy;
//
//public:
//	BaseShip();
//	~BaseShip();
//
//	virtual D3DXVECCTOR2 getPosition()		{	return m_position;	}
//	virtual int getEnergy()					{	return m_energy;	}
//
//	
//};